Ascend to ZERO weapons — auto-aim DPS strip during dungeon combat

Ascend to ZERO Weapons

How Ascend to Zero weapons work — auto-aim fire, melee vs ranged pitches from Steam, and Handbook tracking.

July 2026 · Wiki

Ascend to ZERO weapons overview

Ascend to Zero weapons aim and fire automatically so you focus on movement and Time-Stop timing.

Xbox Wire explains that weapons lock onto nearby enemies and shoot without a dedicated attack button. Your decisions are positioning, when to freeze time, and which chips or gadgets you keep.

Steam store text calls out a glass-cannon swordsman fantasy and a ranged lock-and-load fantasy. Exact weapon catalogs live in the Handbook; this page stays limited to documented behavior.

Demo notes say the Handbook tracks weapons alongside enemies and chips, with permanent bonuses as you fill entries.

Documented playstyle pitches

Ascend to Zero weapons — public pitches

PathStore / report noteStarter Avatar to try
⚔️ Melee / swordsmanSteam: glass-cannon swordsman slicing fantasyTry Blossom Blade
🔫 Ranged / gunsSteam: lock and load while zipping around enemiesTry Golden Gunslinger

Related gadgets (named publicly)

Public demo restriction lists name gadgets such as Weakness Tracker, Recall Blade, Space Core, High-Power Railgun, Chrono Anchor, Void Compressor. Research which you can equip before a fight versus temporary drops in the Handbook.

Recommended tools

Weapon names and exact panels live in the Handbook — this page covers documented behavior only.